OP/SegaDreamcast: verschil tussen versies

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128-bit graphics engine (Matrix math unit)
 
128-bit graphics engine (Matrix math unit)
 
360 MIPS 1.4 GFLOPS 800+ MB/s 3.2 million transistors
 
360 MIPS 1.4 GFLOPS 800+ MB/s 3.2 million transistors
 
 
[*] Graphics:
 
[*] Graphics:
 
NEC/Videologic CLX1 PowerVR 2 PVR2DC 100MHz CPU
 
NEC/Videologic CLX1 PowerVR 2 PVR2DC 100MHz CPU
 
3 million polygons/s 200 MegaPixel/s 16.7 million colors 10 million transistors
 
3 million polygons/s 200 MegaPixel/s 16.7 million colors 10 million transistors
 
 
[*] Sound:
 
[*] Sound:
 
Yamaha AICA Sound Core 45MHz ARM7 RISK CPU
 
Yamaha AICA Sound Core 45MHz ARM7 RISK CPU

Versie van 19 apr 2006 om 23:46

De openingspost van de centrale Sega Dreamcast Topics:

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[b]Handige Links[/b]
[*] [url=http://games.fok.nl]FOK!games[/url]
[*] [url=http://www.sega.com]Sega[/url]
[*] [url=http://wiki.fok.nl/index.php/OP/SegaDreamcast]OP van dit topic[/url]

[b]Must Have Spellen[/b]
[*] [url=http://www.audioatrocities.com/games/hotd2/bigllogo.jpg]House of the Dead 2[/url]

[b]Technische Gegevens[/b]
[*] CPU:
Hitachi SH4 200MHz RISC CPU
128-bit graphics engine (Matrix math unit)
360 MIPS 1.4 GFLOPS 800+ MB/s 3.2 million transistors
[*] Graphics:
NEC/Videologic CLX1 PowerVR 2 PVR2DC 100MHz CPU
3 million polygons/s 200 MegaPixel/s 16.7 million colors 10 million transistors
[*] Sound:
Yamaha AICA Sound Core 45MHz ARM7 RISK CPU
DSP CPU for real-time effects
64 sound channels of 48 KHz
Full 3D sound support
Hardware-based audio compression

[sub]Vorige delen:
[url=http://forum.fok.nl/topic/501137][01][/url] | 
[/sub]

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