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| Regel 1: |
Regel 1: |
| − | [[Afbeelding:gamecube.gif]]
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| − | ==Specs:==
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| − | '''MPU ("Microprocessor Unit"):''' Custom IBM Power PC "Gekko"<br>
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| − | '''Manufacturing process:''' 0.18 micron IBM copper wire technology<br>
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| − | '''Clock frequency:''' 485 MHz<br>
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| − | '''CPU capacity:''' 1125 Dmips (Dhrystone 2.1)<br>
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| − | '''Internal data precision:''' 32-bit Integer & 64-bit floating-point<br>
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| − | '''External bus:''' 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)<br>
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| − | '''Internal cache:''' L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)<br>
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| − | '''System LSI:''' Custom ATI/Nintendo "Flipper"<br>
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| − | '''Embedded frame buffer:''' Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)<br>
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| − | '''Embedded texture cache:''' Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)<br>
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| − | '''Texture read bandwidth:''' 10.4GB/second (Peak)<br>
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| − | '''Main memory bandwidth:''' 2.6GB/second (Peak)<br>
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| − | '''Pixel depth: '''24-bit color, 24-bit Z buffer<br>
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| − | '''Image processing functions:''' Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.<br>
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| − | '''Sound Processor:''' custom Macronix 16-bit DSP<br>
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| − | '''Instruction Memory:''' 8KB RAM + 8KB ROM<br>
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| − | '''Data Memory:''' 8KB RAM + 4KB ROM<br>
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| − | '''Clock Frequency:''' 81 MHz<br>
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| − | '''Performance:''' 64 simultaneous channels, ADPCM encoding<br>
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| − | '''Sampling Frequency:''' 48KHz<br>
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| − | '''System Floating-point Arithmetic Capability:''' 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)<br>
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| − | '''Real-world polygon:''' 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)<br>
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| − | '''System Memory:''' 40MB<br>
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| − | '''Main Memory:''' 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency<br>
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| − | '''A-Memory:''' 16MB (81MHz DRAM)<br>
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| − | '''Disc Drive:''' CAV (Constant Angular Velocity) System<br>
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| − | '''Average Access Time:''' 128ms<br>
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| − | '''Data Transfer Speed:''' 16Mbps to 25Mbps<br>
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| − | '''Media:''' 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity<br>
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| − | '''Power Supply:''' AC Adapter DC12V x 3.25A<br>
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| − | '''Main Unit Dimensions:''' 4.3"(H) x 5.9"(W) x 6.3"(D)<br>
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| − | '''Input/Output:'''<br>
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| − | *Controller Port x4<br>
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| − | * Memory Card Slot x2<br>
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| − | * Analog AV Output x1<br>
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| − | * Digital AV Output x1<br>
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| − | * High-Speed Serial Port x2<br>
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| − | * High-speed Parallel Port x1<br>
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| − | [[Category:Games & Consoles]]
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| − | [[Category:Consoles]]
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