Gamecube: verschil tussen versies

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(Specs:)
Regel 1: Regel 1:
 
[[Afbeelding:gamecube.gif]]
 
[[Afbeelding:gamecube.gif]]
  
==Specs:==
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'''MPU ("Microprocessor Unit"):''' Custom IBM Power PC "Gekko"<br>
 
'''Manufacturing process:''' 0.18 micron IBM copper wire technology<br>
 
'''Clock frequency:''' 485 MHz<br>
 
'''CPU capacity:''' 1125 Dmips (Dhrystone 2.1)<br>
 
'''Internal data precision:''' 32-bit Integer & 64-bit floating-point<br>
 
'''External bus:''' 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)<br>
 
'''Internal cache:''' L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)<br>
 
'''System LSI:''' Custom ATI/Nintendo "Flipper"<br>
 
'''Embedded frame buffer:''' Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)<br>
 
'''Embedded texture cache:''' Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)<br>
 
'''Texture read bandwidth:''' 10.4GB/second (Peak)<br>
 
'''Main memory bandwidth:''' 2.6GB/second (Peak)<br>
 
'''Pixel depth: '''24-bit color, 24-bit Z buffer<br>
 
'''Image processing functions:''' Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.<br>
 
 
 
'''Sound Processor:''' custom Macronix 16-bit DSP<br>
 
'''Instruction Memory:''' 8KB RAM + 8KB ROM<br>
 
'''Data Memory:''' 8KB RAM + 4KB ROM<br>
 
'''Clock Frequency:''' 81 MHz<br>
 
'''Performance:''' 64 simultaneous channels, ADPCM encoding<br>
 
'''Sampling Frequency:''' 48KHz<br>
 
'''System Floating-point Arithmetic Capability:''' 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)<br>
 
'''Real-world polygon:''' 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)<br>
 
'''System Memory:''' 40MB<br>
 
'''Main Memory:''' 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency<br>
 
'''A-Memory:''' 16MB (81MHz DRAM)<br>
 
'''Disc Drive:''' CAV (Constant Angular Velocity) System<br>
 
'''Average Access Time:''' 128ms<br>
 
'''Data Transfer Speed:''' 16Mbps to 25Mbps<br>
 
'''Media:''' 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity<br>
 
'''Power Supply:''' AC Adapter DC12V x 3.25A<br>
 
'''Main Unit Dimensions:''' 4.3"(H) x 5.9"(W) x 6.3"(D)<br>
 
'''Input/Output:'''<br>
 
*Controller Port x4<br>
 
* Memory Card Slot x2<br>
 
* Analog AV Output x1<br>
 
* Digital AV Output x1<br>
 
* High-Speed Serial Port x2<br>
 
* High-speed Parallel Port x1<br>
 
 
 
[[Category:Consoles]]
 
[[Categorie:GAM]]
 

Versie van 27 mei 2008 om 06:51

Gamecube.gif

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